Dating a recon marine
Some have gotten Doom 3 to run on unsupported cards such as a 3dfx Voodoo2, however this video chipset was incapable of rendering anything beyond the polygons and textures, such as the per-pixel lighting and bump mapping. id Software pointed out that the original Doom and Doom II had gamers moving from their 386s to 486s, while the first Quake had them switching to Pentium processors.They hope that Doom 3 would do the same in getting the masses to adopt Direct X 8.0 hardware.However, computer systems starting going haywire and evil spirits were released from a portal.
After E3 2002, there was no further press release from id Software regarding the project; the company's website only had Return to Castle Wolfenstein as the latest game.
An expansion, Doom 3: Resurrection of Evil, developed by Nerve Software and co-developed by id Software, was released on April 4, 2005, and released several months later for Xbox as well.
A Doom movie, loosely based on the franchise, was released roughly six months later on October 21, 2005.
As well as dynamic lighting and shadows, the Doom 3 engine was id Software's first to make extensive use of bump mapping.
To create a more movie-like atmosphere, id interspersed the gameplay with many in-game animated sequences of monsters ambushing the player or just lurking around.
However, from 2001-2003, Direct X 8.0 capable video cards were extremely expensive, never spawning a mass market version like their Direct X 7.0 predecessors, putting them out of the range of all but the most hardcore gamers.